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WASTELANDER WEAPONS

Photon Blade

Requirements: N/A - Standard Issue
Damage: High+ (depends on Strength)
Armor Penetration: Good+
(depends on Strength)

Rate of Fire: Moderate
Velocity: N/A
Damage Type(s): Burn (pri) / "Use Minor Skill" (sec)

Being largely immune to radation, Wastelander wields a partially radioactive blade giving his blade better damage and base armor penetration than others, comparable to the Fighter's Magic Mace. Like all melee attacks, the damage and penetration depends on the character's Strength. Alt-fire will active the Wastelander's Minor Skill: Aura.

Primary Fire:
DU blade
Secondary Fire: Aura (Minor Skill)


Maser

Damage: Low (pri) / High (sec)
Armor Penetration: Moderate
Rate of Fire: Superior
(pri) / Moderate (sec)
Velocity: Superior (pri) / High (sec)
Damage Type(s): Burn

The Microwave Laser the favorite weapon of the typical Wastelander. It is extremely accurate and very easy to handle. Using the latest in scientific developments, the gun itself emits mild amounts of harmful radiation which only the Wastelander is immune to. The primary fire delivers a stable 850 kilowatt electromagnetic beam which can be used for accurate, long-ranged attacks. The secondary fire sends out 4 bouncing projectiles which will ricochet off walls.

Primary Fire: beam
Secondary Fire: 4 ricocheting bolts


Chemical Thrower

Requirements: Dexterity 15 (Good)
Damage: Very High
Armor Penetration: Low
Rate of Fire: Superior
Velocity: Excellent
Damage Type(s): Freezing

Invented in the last 3 years to counter the rushing Fighter, the Chemical Thrower is now the standard weapon of all Chemical Soldiers. The Chemical Thrower launches a top secret, corrosive mixture of solvents which freezes and begins to dissolve steel on contact. Spraying chemicals at about -235° Celsius, it has ability to slow down all but the toughest opponents. The chemical sprays are so toxic, the Chemical Thrower is considered by the Order to be the weapon that delivers the most damage in the shortest amount of time. The chemical fumes alone can cause signifigant damage. The Chemical Thrower has the weakness of a short range (62.5 ft / 19.05 m) and low armor penetration.

Primary Fire: chemical spray
Secondary Fire: chemical mist (2x distance, 50% damage, wider cone spread)


Chemical Grenade Launcher

Class: Wastelander
Requirements: Strength 15 (Good)
Damage: Superior
Armor Penetration: Low
Rate of Fire: Very Low
Velocity: Moderate
Damage Type(s): Special Chemical Smoke

The OS-35A Chemical Grenade is special dual-purpose grenade. The Chemical Grenade can be used as Smoke Grenade, billowing toxins into air and creating dense smoke for 8 seconds to hide squad movements. At this low dosage, the smoke of the chemical grenade is specifically formulated to not hurt the unique robotics and special DNA of those in the Order. Friendly soldiers can move freely within the smoke with no known side-effects. The OS-35A Chemical Grenade has an alternative mode known as the Megacrush Grenade, splitting into 3 seperate smaller grenades half a second after being fired. After 3 seconds, these grenades discharge their entire pressurized chemical contents, creating an explosion similiar to a high explosive grenade.

Primary Fire: smoke grenade
Secondary Fire: megacrush grenade

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