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WASTELANDER
WEAPONS
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Photon
Blade
Requirements:
N/A - Standard Issue
Damage:
High+ (depends on Strength)
Armor Penetration: Good+ (depends
on Strength)
Rate of Fire: Moderate
Velocity: N/A
Damage Type(s): Burn (pri)
/ "Use Minor Skill" (sec)
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Being largely immune to
radation, Wastelander wields a partially radioactive
blade giving his blade better damage and base
armor penetration than others, comparable to the
Fighter's Magic Mace. Like
all melee attacks, the damage and penetration
depends on the character's Strength. Alt-fire
will active the Wastelander's Minor Skill: Aura.
Primary Fire: DU
blade
Secondary Fire: Aura (Minor Skill)
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Maser
Damage:
Low (pri)
/ High (sec)
Armor Penetration: Moderate
Rate of Fire: Superior
(pri) / Moderate (sec)
Velocity:
Superior
(pri) / High (sec)
Damage Type(s): Burn
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The Microwave Laser the favorite
weapon of the typical Wastelander. It is extremely
accurate and very easy to handle. Using the latest
in scientific developments, the gun itself emits
mild amounts of harmful radiation which only the
Wastelander is immune to. The primary fire
delivers a stable 850 kilowatt electromagnetic
beam which can be used for accurate, long-ranged
attacks. The secondary fire sends out 4 bouncing
projectiles which will ricochet off walls.
Primary Fire: beam
Secondary Fire: 4 ricocheting bolts
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Chemical
Thrower
Requirements:
Dexterity 15 (Good)
Damage: Very High
Armor Penetration: Low
Rate of Fire: Superior
Velocity:
Excellent
Damage Type(s): Freezing
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Invented in the last 3 years to
counter the rushing Fighter, the Chemical Thrower
is now the standard weapon of all Chemical Soldiers.
The Chemical Thrower launches a top secret, corrosive
mixture of solvents which freezes and begins to
dissolve steel on contact. Spraying chemicals
at about -235° Celsius, it has ability to
slow down all but the toughest opponents. The
chemical sprays are so toxic, the Chemical Thrower
is considered by the Order to be the weapon that
delivers the most damage in the shortest amount
of time. The chemical fumes alone can cause signifigant
damage. The Chemical Thrower has the weakness
of a short range (62.5 ft / 19.05 m) and low armor
penetration.
Primary Fire: chemical
spray
Secondary Fire: chemical mist (2x distance,
50% damage, wider cone spread)
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Chemical
Grenade Launcher
Class:
Wastelander
Requirements: Strength 15 (Good)
Damage: Superior
Armor Penetration: Low
Rate of Fire: Very Low
Velocity:
Moderate
Damage Type(s): Special Chemical Smoke
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The OS-35A Chemical Grenade is
special dual-purpose grenade. The Chemical Grenade
can be used as Smoke Grenade, billowing toxins
into air and creating dense smoke for 8 seconds to hide
squad movements. At this low dosage, the smoke of
the chemical grenade is specifically formulated
to not hurt the unique robotics and special DNA
of those in the Order. Friendly soldiers can move
freely within the smoke with no known side-effects.
The OS-35A Chemical Grenade has an alternative
mode known as the Megacrush Grenade, splitting
into 3 seperate smaller grenades half a second after
being fired. After 3 seconds, these grenades
discharge their entire pressurized chemical contents,
creating an explosion similiar to a high explosive grenade.
Primary
Fire: smoke grenade
Secondary Fire: megacrush grenade
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