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MONK WEAPONS

Strike

Requirements: N/A - Standard Issue
Damage: varies (depends on Strength)
Armor Penetration: varies (depends on Strength)
Rate of Fire: Moderate
Velocity: N/A
Damage Type(s): Bludgeon (pri) / "Use Minor Skill" (sec)

Trained in martial arts, the Monk is can open palm strike with his bare hands as with as much damage as if he was armed with a weapon. Like all melee attacks, the damage and penetration depends on the character's Strength. Alt-fire will active the Android's Minor Skill: Aura.

Primary Fire:
strike
Secondary Fire: Aura (Minor Skill)


Drain

Requirements: N/A - Standard Issue
Damage:
Low
Armor Penetration:
Superior+ (unique, see below)
Rate of Fire:
Superior
Velocity: Superior+
Damage Type(s): Drain Health
(pri) / Drain Armor (sec)

The Order believes this single attack is proof of the Chosen's evil, while the Chosen's own history books tell tales of Monks eradicating the world of undead by using their own power against them. Drain allows the Monk to literally suck the life-force from an opponent and internalize it as his own. While not completely accurate and very low in damage, Drain completely circumvents all law of physics. The primary attack, Drain Life, will bypass all 100% of the armor and attack the health of enemies using it to heal the Monk. However Drain Life has no effect on base structures. The secondary attack, Drain Armor, goes after the very structure of body armor, using it to repair the Monk's own magic robes. Drain Armor cannot hurt an enemy's life. If the enemy has no more AP, he will take no damage. Drain Armor main purpose is to destroy constructions. Note: there is a pre-attack delay as the Monk must put his hands together to before using this psionic weapon.

Primary Fire: frostbolt spell
Secondary Fire: arcing bolt


Shockwave

Requirements: Dexterity 15 (Good)
Damage:
Excellent (combined per attack)
Armor Penetration:
Low
Rate of Fire:
Moderate
Velocity: Varies
Damage Type(s): Semi-Explosive

The Monk can focus his psionic abilities into a general area in front of him. Within moments, matter in the affected area will spontaneously heat-up and explode. Mindblast is a highly inaccurate attack, but is very deadly at close range. The Monk can also concentrate the Shockwave in hands and launch multiple fireball-like projectiles.

Primary Fire: spread blast
Secondary Fire: projectile blast


EnergyKenesis

Requirements: Strength 15 (Good)
Damage:
Excellent (pri) / Superior (sec)
Armor Penetration:
Moderate
Rate of Fire:
Very Low
Velocity:
Varies (unique, see below)
Damage Type(s):
Burn

From their induction into the priesthood, all clergy are taught that the very rules of universe are for them to master and manipulate. Monks interpret these religious ideologies into a mental ability called EnergyKenesis, the ability to control energy itself. A Monk can simply will pure energy into existence. In the primary attack, the Monk has such mastery over energy, it is practically alive. It appears to have living intelligence and will pursue enemies independent of the Monk. In the alternative attack, the Monk gives up the "intelligent" energy for multiplicity and damage. It sends out three "drunk" energy balls. The Monk is able to manipulate the velocity of these energy balls with the steadiness of his hand. Thus the greater the Monk's Dexterity, the faster the energy balls can go. Because EnergyKensis is a manifestation of the Monk's mind, if the Monk is killed, all energy balls will immediately disappear.

Primary Fire: controlled energy ball
Secondary Fire: 3 "drunk" balls (2x damage per ball)

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