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MONK
WEAPONS
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Strike
Requirements:
N/A - Standard Issue
Damage: varies (depends on Strength)
Armor Penetration: varies (depends on Strength)
Rate of Fire: Moderate
Velocity: N/A
Damage Type(s): Bludgeon (pri)
/ "Use Minor Skill" (sec)
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Trained in martial arts,
the Monk is can open palm strike with his bare
hands as with as much damage as if he was armed
with a weapon. Like
all melee attacks, the damage and penetration
depends on the character's Strength. Alt-fire
will active the Android's Minor Skill: Aura.
Primary Fire: strike
Secondary Fire: Aura (Minor Skill)
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Drain
Requirements:
N/A - Standard Issue
Damage: Low
Armor Penetration: Superior+
(unique, see below)
Rate of Fire:
Superior
Velocity: Superior+
Damage Type(s): Drain Health (pri)
/ Drain Armor (sec)
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The Order believes this single
attack is proof of the Chosen's evil, while the
Chosen's own history books tell tales of Monks
eradicating the world of undead by using their
own power against them. Drain allows the Monk
to literally suck the life-force from an opponent
and internalize it as his own. While not completely
accurate and very low in damage, Drain completely
circumvents all law of physics. The primary attack,
Drain Life, will bypass all 100% of the armor
and attack the health of enemies using it to heal
the Monk. However Drain Life has no effect on base
structures. The secondary attack, Drain Armor,
goes after the very structure of body armor, using
it to repair the Monk's own magic robes. Drain
Armor cannot hurt an enemy's life. If the enemy
has no more AP, he will take no damage. Drain
Armor main purpose is to destroy constructions.
Note: there is a pre-attack delay as the Monk
must put his hands together to before using this
psionic weapon.
Primary
Fire: frostbolt spell
Secondary Fire: arcing bolt
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Shockwave
Requirements:
Dexterity 15 (Good)
Damage: Excellent
(combined per attack)
Armor Penetration:
Low
Rate of Fire:
Moderate
Velocity: Varies
Damage Type(s): Semi-Explosive
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The Monk can focus his psionic
abilities into a general area in front of him.
Within moments, matter in the affected area will
spontaneously heat-up and explode. Mindblast is
a highly inaccurate attack, but is very deadly
at close range. The Monk can also concentrate
the Shockwave in hands and launch multiple fireball-like
projectiles.
Primary
Fire: spread blast
Secondary Fire: projectile blast
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EnergyKenesis
Requirements:
Strength 15 (Good)
Damage: Excellent
(pri)
/ Superior
(sec)
Armor Penetration:
Moderate
Rate of Fire:
Very Low
Velocity: Varies
(unique, see below)
Damage Type(s):
Burn
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From their induction into the
priesthood, all clergy are taught that the very
rules of universe are for them to master and manipulate.
Monks interpret these religious ideologies into
a mental ability called EnergyKenesis, the ability
to control energy itself. A Monk can simply will
pure energy into existence. In the primary attack,
the Monk has such mastery over energy, it is practically
alive. It appears to have living intelligence
and will pursue enemies independent of the Monk.
In the alternative attack, the Monk gives up the
"intelligent" energy for multiplicity and damage.
It sends out three "drunk" energy balls. The Monk
is able to manipulate the velocity of these energy
balls with the steadiness of his hand. Thus the
greater the Monk's Dexterity, the faster the energy
balls can go. Because EnergyKensis is a manifestation
of the Monk's mind, if the Monk is killed, all
energy balls will immediately disappear.
Primary
Fire: controlled energy ball
Secondary Fire: 3 "drunk" balls
(2x damage per ball)
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