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MAGE
WEAPONS
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Staff
Requirements:
N/A - Standard Issue
Damage: varies (depends on Strength)
Armor Penetration: varies (depends on Strength)
Rate of Fire: Moderate
Velocity: N/A
Damage Type(s): Bludgeon (pri)
/ "Use Minor Skill" (sec)
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As a last resort, the Mage
can use her staff as a melee weapon. Its metal
head makes a good blunt weapon, but has no magical
melee properities. Like
all melee attacks, the damage and penetration
depends on the character's Strength. Alt-fire
will active the Mage's Minor Skill: Flash.
Primary Fire: staff
Secondary Fire: Flash (Minor Skill)
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Frostbolt
Spell
Class:
Mage
Requirements: N/A
- Standard Issue
Damage: Moderate
Armor Penetration: Very
Low
Rate of Fire: Very
High
Velocity: Superior+ (pri)
or Low (sec)
Damage Type(s): Freezing (pri)
/ Freezing, Freezing Explosion (sec)
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Ice magic. The standard
sign of any true Mage, the Frostbolt casts a small
bolt within medium range, exploding into blistering
cold temperatures. While the Frostbolt is cold
enough to make armor brittle, it still takes several
impacts to destroy most armors. Thus, it has weak
armor penetration which makes it a poor choice
of magic to use against enemy base constructions.
However, the instant cold can temporarily slow
down most opponents, making all but the toughest
(high Tenacity) enemies vulnerable and unable
to effectively dodge.
Primary
Fire: frostbolt spell
Secondary Fire: arcing bolt
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Lightning
Spell
Class:
Mage
Requirements:
Dexterity 15 (Good)
Damage: High
Armor Penetration:
High
Rate of Fire: Excellent
(pri)
or Uber (sec)
Velocity: Superior+
Damage Type(s): Greater Electricity
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Lightning magic. Long gone are
the days when the Mage's ability to cast Lightning
were hampered by its cast time. The Staff of Lightning
was created to give Mages the ability to rapidly
fire bolts of electrical energy. Additionally,
this Lightning is magical and is not restricted to the normal
properties of electricity. Under the control of
the Mage, it is not inherently attracted to metals
and is capable of damaging even insulated opponents.
The Lightning can penetrate deep into armor upon impact with
scorching heat, spreading easily through the
body.
Primary
Fire: lightning spell
Secondary Fire: beam (delayed / more ROF
& accurate)
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Fireball
Class:
Mage
Requirements: Strength
15 (Good)
Damage: Superior
Armor Penetration: Superior
(pri)
or Excellent (sec)
Rate of Fire:
Low
Velocity: High (pri)
or Superior+ (sec)
Damage Type(s): Warhead III, Explosive
III (pri)
or Warhead II, Explosive
II (sec)
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Fire magic. As a response to the
armored vehicles and Mechs of the Order, The Fireball
Staff (also known as the Instant Fireball) is
the result of constant magical research since the
beginning of the Purge. A vast improvement on
the traditional hand-casted fireball spells, Mages
can now launch a flaming orb with incredible velocity.
The Fireball can easily punch through 24 inches
of the most dense armor. After the Order pulled their
mechanized armor out of service, this staff was
issued to Mages as an anti-aircraft and
sniping weapon with the addition of the Fire Beam
spell. The Fire Beam spell does less damage and
has less armor pentration.
Primary
Fire: fireball spell
Secondary Fire: fire beam spell (less damage
& penetration)
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