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MAGE WEAPONS

Staff

Requirements: N/A - Standard Issue
Damage: varies (depends on Strength)
Armor Penetration: varies (depends on Strength)
Rate of Fire: Moderate
Velocity: N/A
Damage Type(s): Bludgeon (pri) / "Use Minor Skill" (sec)

As a last resort, the Mage can use her staff as a melee weapon. Its metal head makes a good blunt weapon, but has no magical melee properities. Like all melee attacks, the damage and penetration depends on the character's Strength. Alt-fire will active the Mage's Minor Skill: Flash.

Primary Fire:
staff
Secondary Fire: Flash (Minor Skill)


Frostbolt Spell

Class: Mage
Requirements:
N/A - Standard Issue
Damage:
Moderate
Armor Penetration:
Very Low
Rate of Fire:
Very High
Velocity: Superior+
(pri) or Low (sec)
Damage Type(s): Freezing
(pri) / Freezing, Freezing Explosion (sec)

Ice magic. The standard sign of any true Mage, the Frostbolt casts a small bolt within medium range, exploding into blistering cold temperatures. While the Frostbolt is cold enough to make armor brittle, it still takes several impacts to destroy most armors. Thus, it has weak armor penetration which makes it a poor choice of magic to use against enemy base constructions. However, the instant cold can temporarily slow down most opponents, making all but the toughest (high Tenacity) enemies vulnerable and unable to effectively dodge.

Primary Fire: frostbolt spell
Secondary Fire: arcing bolt


Lightning Spell

Class: Mage
Requirements:
Dexterity 15 (Good)
Damage:
High
Armor Penetration:
High
Rate of Fire:
Excellent (pri) or Uber (sec)
Velocity: Superior+
Damage Type(s): Greater Electricity

Lightning magic. Long gone are the days when the Mage's ability to cast Lightning were hampered by its cast time. The Staff of Lightning was created to give Mages the ability to rapidly fire bolts of electrical energy. Additionally, this Lightning is magical and is not restricted to the normal properties of electricity. Under the control of the Mage, it is not inherently attracted to metals and is capable of damaging even insulated opponents. The Lightning can penetrate deep into armor upon impact with scorching heat, spreading easily through the body.

Primary Fire: lightning spell
Secondary Fire: beam (delayed / more ROF & accurate)


Fireball

Class: Mage
Requirements:
Strength 15 (Good)
Damage:
Superior
Armor Penetration:
Superior (pri) or Excellent (sec)
Rate of Fire:
Low
Velocity: High
(pri) or Superior+ (sec)
Damage Type(s): Warhead III, Explosive III
(pri) or Warhead II, Explosive II (sec)

Fire magic. As a response to the armored vehicles and Mechs of the Order, The Fireball Staff (also known as the Instant Fireball) is the result of constant magical research since the beginning of the Purge. A vast improvement on the traditional hand-casted fireball spells, Mages can now launch a flaming orb with incredible velocity. The Fireball can easily punch through 24 inches of the most dense armor. After the Order pulled their mechanized armor out of service, this staff was issued to Mages as an anti-aircraft and sniping weapon with the addition of the Fire Beam spell. The Fire Beam spell does less damage and has less armor pentration.

Primary Fire: fireball spell
Secondary Fire: fire beam spell (less damage & penetration)

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