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FIGHTER WEAPONS

Magic Mace

Requirements: N/A - Standard Issue
Damage: Very High+ (depends on Strength)
Armor Penetration: Good+
(depends on Strength)
Rate of Fire: Low
Velocity: N/A
Damage Type(s): Magic Weapon II (pri) / "Use Minor Skill" (sec)

The Fighter's weapon is very unique. It is the most powerful melee weapon on par with the Wastelander's Photon Blade (excluding his other weapons below), doing much higher base damage and deeper armor penetration. Like all melee attacks, the damage and penetration depends on the character's Strength. Alt-fire will active the Fighter's Minor Skill: Disarm.

Primary Fire:
mace
Secondary Fire: Disarm (Minor Skill)

Snakeblade

Requirements: N/A - Standard Issue
Damage:
Excellent
Armor Penetration:
Low
Rate of Fire:
Low
Velocity:
Low
Damage Type(s):
Magic Weapon I

After years of magical research, the long anticipated Snakeblade was quickly adopted by every Fighter who has ever been pinned down by sniper fire - it is rare to find a Fighter without this blade. This is the Figter's only true ranged weapon; it can home in on opponents from a great distance. Additionally, the Snakeblade can ricochet off walls.

Primary Fire: "heartseeker" snakeblade
Secondary Fire: bouncing snakeblade


Defender

Requirements: Dexterity 15 (Good)
Damage:
Very High
Armor Penetration:
Superior
Rate of Fire:
Moderate
Velocity:
Very High
Damage Type(s):
Magic Weapon III

This blade has been heralded as the ultimate sword. It was first developed 3 years ago, by combining the magic of the two most popular magic swords: Sword of Defense and the Holy Avenger. The Defender is unbreakable with the ability to slice through virtually anything. Swinging the sword will also emit blade energy with great range. More importantly, the Defender can create a shield around the Fighter, protecting himself and providing cover for his teammates. While the shield resists 100% of damage, taking large amounts of damage in short period of time will overload the shield and force it to shutdown temporarily. The shield completely resists stunning pain from damage, but it depletes Mana Stones quickly and should be used sparingly. It will also cause the Fighter to glow blue, making it hard for him to sneak or hide.

Primary Fire: energy slash
Secondary Fire: shield


Phoenix Axe

Requirements: Strength 15 (Good)
Damage:
Superior
Armor Penetration:
Moderate
Rate of Fire:
Very Low
Velocity:
Moderate
Damage Type(s):
Magic Explosion

The origin of the Phoenix Axe is shrouded in myth and arcane research. It is believed that its inventors discovered the essence of the Phoenix's powers and increased it several-fold. The Phoenix Axe allows the Fighter to charge into opponents with two kinds of explosions. The Fighter can send out a volley of consecutive fire columns, or the Fighter can create a massive self-explosion.

Primary Fire: fire column
Secondary Fire: self-explosion

Weapons Pages: Damage System Android Commando Cyborg Wastelander Mage Fighter Assasin Monk
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