PURGE ONLINE FPS/RPG news screenshots about manual download

CYBORG WEAPONS

C3 Knife

Requirements: N/A - Standard Issue
Damage: varies (depends on Strength)
Armor Penetration: varies (depends on Strength)
Rate of Fire: Low
Velocity: N/A
Damage Type(s): Slash (pri) / "Use Minor Skill" (sec)

The Cyborg is specifically designed to wield heavy guns. The C3 knife is similar to the Commando's knife, but conforms better to his grip. Like all melee attacks, the damage and penetration depends on the character's Strength. Alt-fire will active the Cyborg's Minor Skill: Disarm.

Primary Fire:
knife
Secondary Fire: Disarm (Minor Skill)

PPS Combat Shotgun

Requirements: N/A - Standard Issue
Damage: Very High
(pri) / Moderate (sec)
Armor Penetration: Low
Rate of Fire: Very High
Velocity: Superior
Damage Type(s): Shotgun Scatter

The PPS Combat Shotgun is an excellent close-combat weapon. It fires the new 12-gauge PPS shells, which are lighter and have both greater range and higher muzzle velocity. This ultra-light weapon can be fired in either full-auto or pump-action. The ammo drum holds 16 rounds and is designed to be reloaded by a typical Cyborg in about 2 seconds.

Primary Fire: full auto
Secondary Fire: pump-action (more accurate/slow fire)


SNP Minigun

Requirements: Dexterity 15 (Good)
Damage: High
Armor Penetration: High
Rate of Fire: Superior
Velocity: Superior
Damage Type(s): DU Machine Gun Bullet

A highly modified version of the miniguns mounted on Mechs, the SNP Minigun offers the same deadly firepower of a heavy machine, in a form compatible for the common Cyborg. While the Chaingun suffers from the heavy recoil and wild spread, its extreme fire rate and .50 caliber radioactive, armor piercing bullets make it one of the most feared weapons on the battlefield. This weapon is best used in combination the SureShot Augment.

Primary Fire: full auto
Secondary Fire: prefire spin up


S.C.R.U.B.

Requirements: Strength 15 (Good)
Damage: Superior
Armor Penetration: Excellent
Rate of Fire: Very Low
Velocity: High
Damage Type(s): Warhead II, Explosive II

The S.C.R.U.B. fires the highly explosive 80mm rockets with image recognition guidance. The rockets can also be fired as dumb rockets - launching straight forward. Upon impact, the rocket delivers a large explosion and the S.C.R.U.B. can be reloaded within seconds. The Cyborg can only carry a small supply of rockets.

Primary Fire: homing rocket (less stable/drunk)
Secondary Fire: dumb rocket (stable/no homing)

Weapons Pages: Damage System Android Commando Cyborg Wastelander Mage Fighter Assasin Monk
Copyright 2002-2005 Freeform Interactive LLC
Hosting provided by Hypernia