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COMMANDO
WEAPONS
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Combat
Knife
Requirements:
N/A - Standard Issue
Damage: varies (depends on Strength)
Armor Penetration: varies (depends on Strength)
Rate of Fire: Low
Velocity: N/A
Damage Type(s): Slash (pri)
/ "Use Minor Skill" (sec)
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This
Combat Knife has been a standard issue weapon for
last 50 years. It is a super high quality blade
that resist corrosion and holds an edge. Like
all melee attacks, the damage and penetration depends
on the character's Strength. Alt-fire will active
the Commando's Minor Skill: Disarm.
Primary
Fire: knife
Secondary Fire: Disarm (Minor Skill) |
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M20 Assault
Rifle
Requirements:
N/A - Standard
Issue
Damage: Moderate
Armor Penetration: Moderate
Rate of Fire: Superior
Velocity:
Superior
Damage Type(s): Rifle
Bullet
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Considered the last great assault
rifle design, the M20 has been the standard for
the last 12 years. It is made of high-tech composites,
making it virtually indestructible, extremely
reliable, and very lightweight, weighing only
5 pounds (2.5 kg) fully loaded. Although most
of the armed forces have abandoned assault rifles
for more advanced weapons, Commandos still employ
M20s as a backup/light weapon. The M20 fires super
accurate 7.62mm flechette rounds. Compared the
Android's XL5: the M20 has less recoil and is
more accurate. Its length makes it marginally
harder to handle while moving. The M20 also has
slightly more armor penetration, but causes slightly
less damage due to the smaller caliber. The M20
is uniquely designed to soften the recoil in 3-round
burst fire mode, giving it greatly increased accuracy
over its full-auto fire.
Primary
Fire: full-auto
Secondary Fire: 3-round burst (more accurate)
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Gauss
Rifle
Requirements:
Dexterity 15 (Good)
Damage: Excellent
or High
Armor Penetration:
Superior
Rate of Fire:
Very Low (pri)
or Low
(sec)
Velocity:
Superior
Damage Type(s):
Gauss Slug
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The ultimate sniper rifle, the Gauss
Rifle is capable of launching a 2mm slug up to 1/6 the speed of light.
During the Order's war of worldwide domination,
early model Gauss Rifles were used by Commandos
to shoot down low flying aircraft. This latest
model is 5 times more powerful than the earlier models,
with armor penetration capable of punching clear
through the armor of the heaviest armored vehicle.
The electromagnetic coil in the Gauss Rifle can be
fired after is has been fully charged or in
a faster, partially charged mode.
Primary
Fire: normal
Secondary Fire: faster ROF, less damage
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Proximaty
Mine
Requirements:
Strength 15 (Good)
Damage: Superior+
Armor Penetration:
Very High
Rate of Fire:
Very Low
Velocity:
Very
Low
Damage Type(s):
Mine
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Invented to slow the advance of
rushing Chosen opponents, the Proximity Mine is
latest in land mine technology. It has an AI proximity
detector which can distinguish between friends
and foes. It will not explode when friends come
near, but when an enemy comes close within 12.5
feet (3.81m), it automatically explodes. The explosive
in the mine is very powerful, but extremely
volatile. If the mine is shot or placed on
an unstable surface like a vehicle or a tree,
it may explode.
Primary
Fire: place
mine
Secondary Fire: manually detonate
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