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COMMANDO WEAPONS

Combat Knife

Requirements: N/A - Standard Issue
Damage: varies (depends on Strength)
Armor Penetration: varies (depends on Strength)
Rate of Fire: Low
Velocity: N/A
Damage Type(s): Slash (pri) / "Use Minor Skill" (sec)

This Combat Knife has been a standard issue weapon for last 50 years. It is a super high quality blade that resist corrosion and holds an edge. Like all melee attacks, the damage and penetration depends on the character's Strength. Alt-fire will active the Commando's Minor Skill: Disarm.

Primary Fire:
knife
Secondary Fire: Disarm (Minor Skill)

M20 Assault Rifle

Requirements: N/A - Standard Issue
Damage:
Moderate
Armor Penetration:
Moderate
Rate of Fire:
Superior
Velocity:
Superior
Damage Type(s):
Rifle Bullet

Considered the last great assault rifle design, the M20 has been the standard for the last 12 years. It is made of high-tech composites, making it virtually indestructible, extremely reliable, and very lightweight, weighing only 5 pounds (2.5 kg) fully loaded. Although most of the armed forces have abandoned assault rifles for more advanced weapons, Commandos still employ M20s as a backup/light weapon. The M20 fires super accurate 7.62mm flechette rounds. Compared the Android's XL5: the M20 has less recoil and is more accurate. Its length makes it marginally harder to handle while moving. The M20 also has slightly more armor penetration, but causes slightly less damage due to the smaller caliber. The M20 is uniquely designed to soften the recoil in 3-round burst fire mode, giving it greatly increased accuracy over its full-auto fire.

Primary Fire: full-auto
Secondary Fire: 3-round burst (more accurate)


Gauss Rifle

Requirements: Dexterity 15 (Good)
Damage:
Excellent or High
Armor Penetration:
Superior
Rate of Fire:
Very Low (pri) or Low (sec)
Velocity:
Superior
Damage Type(s):
Gauss Slug

The ultimate sniper rifle, the Gauss Rifle is capable of launching a 2mm slug up to 1/6 the speed of light. During the Order's war of worldwide domination, early model Gauss Rifles were used by Commandos to shoot down low flying aircraft. This latest model is 5 times more powerful than the earlier models, with armor penetration capable of punching clear through the armor of the heaviest armored vehicle. The electromagnetic coil in the Gauss Rifle can be fired after is has been fully charged or in a faster, partially charged mode.

Primary Fire: normal
Secondary Fire: faster ROF, less damage


Proximaty Mine

Requirements: Strength 15 (Good)
Damage:
Superior+
Armor Penetration:
Very High
Rate of Fire:
Very Low
Velocity:
Very Low
Damage Type(s):
Mine

Invented to slow the advance of rushing Chosen opponents, the Proximity Mine is latest in land mine technology. It has an AI proximity detector which can distinguish between friends and foes. It will not explode when friends come near, but when an enemy comes close within 12.5 feet (3.81m), it automatically explodes. The explosive in the mine is very powerful, but extremely volatile. If the mine is shot or placed on an unstable surface like a vehicle or a tree, it may explode.

Primary Fire: place mine
Secondary Fire: manually detonate

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