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ASSASSIN WEAPONS

Dragon Claw

Requirements: N/A - Standard Issue
Damage: varies (depends on Strength)
Armor Penetration: varies (depends on Strength)
Rate of Fire: Low
Velocity: N/A
Damage Type(s): Slash (pri) / "Use Minor Skill" (sec)

The Assassin wields tri-bladed claws on his right hand. It is conviently retractable, as to not interfere with his ability to throw projectiles. Like all melee attacks, the damage and penetration depends on the character's Strength Alt-fire will active the Assassin's Minor Skill: Disarm.

Primary Fire:
claw
Secondary Fire: Disarm (Minor Skill)

Shadowblade Daggers

Requirements: N/A - Standard Issue
Damage: Very High
Armor Penetration: Low
Rate of Fire: Very Low
Velocity: Low
Damage Type(s): Magic Weapon I

Infused with mystical spirit energy, the Shadowblade Daggers are an Assassin favorite. When an enemy is within 12.5 feet (3.81m), the Assassin can throw an "air-burst", shattering the Shadowblade into multiple shadow daggers. The Assassin can also tightly control the shadow effect of the dagger, by throwing the dagger without the air-burst. This splits the Shadowblade Dagger mid-air into three daggers for triple damage.

Primary Fire: air-burst dagger
Secondary Fire: triple dagger


Vorpal Crossbow

Requirements: Dexterity 15 (Good)
Damage: Very High (pri) / Excellent (sec)
Armor Penetration: Superior+
Rate of Fire: Low (pri) / Very Low (sec)
Velocity: Very High (pri) / Superior (sec)
Damage Type(s): Magic Weapon IV

The Vorpal Crossbow is used for sniping and silent take-downs. It is the Chosen's answer to the Gauss Rifle. Although the crossbow lacks the extreme velocity of the Gauss Rifle, it launches vorpal-tipped bolts. The vorpal blades are the pinnacle of magic research and development into enchanted metals. They are infinitely sharp and have armor penetration equal to that of a nuclear bomb. The Vorpal Crossbow also has a secondary fire mode, which charges the bolt for greater velocity and damage, but at the cost of a slight prelaunch delay.

Primary Fire: normal
Secondary Fire: pre-fire delay (extra damage & velocity)


Fire Trap

Requirements: Strength 15 (Good)
Damage: Superior+
Armor Penetration: Very High
Rate of Fire: Very Low
Velocity: Very Low
Damage Type(s): Mine

This is another weapon often cited by the Order as proof of the Chosen's evil sorcery - the Fire Trap is made from extremely volatile components. It is magically enhanced, stabilizing these components for handling and delivering a massive, 3500 degrees fahrenheit explosion. The Assassin can imbue the Fire Trap with a little piece of his own spirtualism upon placement. This causes the Fire Trap to sense when non-believers (of Mabus) are near, instantly detonating. However, given the unstable nature of its components, the Fire Trap may explode instantly if placed on uneven/unstable surfaces (such as trees or vehicles) or fired upon.

Primary Fire: proximity detonation
Secondary Fire: remote detonation

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