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ASSASSIN
WEAPONS
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Dragon
Claw
Requirements:
N/A - Standard Issue
Damage: varies (depends on Strength)
Armor Penetration: varies (depends on Strength)
Rate of Fire: Low
Velocity: N/A
Damage Type(s): Slash (pri)
/ "Use Minor Skill" (sec)
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The
Assassin wields tri-bladed claws on his right hand.
It is
conviently retractable, as to not interfere with
his ability to throw projectiles. Like all melee
attacks, the damage and penetration depends on the
character's Strength Alt-fire will active the Assassin's
Minor Skill: Disarm.
Primary
Fire: claw
Secondary Fire: Disarm (Minor Skill) |
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Shadowblade
Daggers
Requirements:
N/A - Standard Issue
Damage: Very High
Armor Penetration: Low
Rate of Fire: Very Low
Velocity:
Low
Damage Type(s): Magic Weapon I
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Infused with mystical spirit energy,
the Shadowblade Daggers are an Assassin favorite.
When an enemy is within 12.5 feet (3.81m), the Assassin
can throw an "air-burst", shattering the
Shadowblade into multiple shadow daggers. The Assassin
can also tightly control the shadow effect of
the dagger, by throwing the dagger without the
air-burst. This splits the Shadowblade Dagger mid-air
into three daggers for triple damage.
Primary
Fire: air-burst
dagger
Secondary Fire: triple dagger
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Vorpal
Crossbow
Requirements:
Dexterity 15 (Good)
Damage: Very High (pri)
/ Excellent (sec)
Armor Penetration: Superior+
Rate of Fire: Low (pri)
/ Very Low (sec)
Velocity:
Very High (pri)
/ Superior (sec)
Damage Type(s): Magic Weapon IV
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The Vorpal Crossbow is used for
sniping and silent take-downs. It is the Chosen's
answer to the Gauss Rifle. Although the crossbow
lacks the extreme velocity of the Gauss Rifle,
it launches vorpal-tipped bolts. The vorpal blades
are the pinnacle of magic research and development
into enchanted metals. They are infinitely sharp
and have armor penetration equal to that of a nuclear
bomb. The Vorpal Crossbow also has a secondary
fire mode, which charges the bolt for greater
velocity and damage, but at the cost of a slight prelaunch delay.
Primary
Fire: normal
Secondary Fire: pre-fire delay (extra damage
& velocity)
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Fire
Trap
Requirements:
Strength 15 (Good)
Damage: Superior+
Armor Penetration: Very High
Rate of Fire: Very Low
Velocity:
Very Low
Damage Type(s): Mine
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This is another weapon often cited
by the Order as proof of the Chosen's evil sorcery
- the Fire Trap is made from extremely volatile
components. It is magically enhanced, stabilizing these
components for handling and delivering a massive,
3500 degrees fahrenheit explosion. The Assassin
can imbue the Fire Trap with a little piece of his own
spirtualism upon placement. This causes the Fire Trap
to sense when non-believers (of Mabus) are near,
instantly detonating. However, given the unstable nature of
its components, the Fire Trap may explode instantly if placed
on uneven/unstable surfaces (such as trees or vehicles) or fired upon.
Primary
Fire: proximity detonation
Secondary Fire: remote detonation
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