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FvF - the prequel to Purge

CUSTOM SERVER
Be a GM with your own server.
 
QUICKSTART: TEAMPLAY

In Purge, there are two teams, these teams are known as the Order and the Chosen (see the Story page). It is Science-Fiction versus Fantasy; Magic versus Technology.

I. TEAMWORK

You may have difficulty distinguishing who is on your team and who is not when you are new to Purge, there are a few easy ways to distinguish this:

Friend's names are displayed over their head in green.
Your Portal and Altar is labeled in green text.
Enemy's names appear in red (when a Radar/Oracle is built or you have Detect Evil).
The Enemy's Portal and Altar is labeled in red text.
You spawn with your teammates. Enemies spawn across the map at their Portal.
Learn the models. There are only 4 per team.

It is important to work as a team in Purge to accomplish your goals. To win a round you will need to have a good balance of combat roles and supportive defensive roles. You should assess the playing field before you choose your class, if you plan on playing on the Order, and there are 6 Wastelanders, it would be a good idea to be an Android (Androids are great for defense with their barriers and ability to repair the Portal).

II. THE ORDER

Android
The Android is an extremely versatile, all-purpose
soldier who is also an expert at field engineering.
Commando
As the ultimate special ops soldier, the Commando
excels at sniping, laying traps, and scouting.
Cyborg
The Cyborg, the perfect human-robot hybrid, has the firepower of a tank and is a specialist in nanotech upgrades.
Wastelander
The Wastelander has enhanced DNA for handling of chemical weapons and scientific expertise.

III. THE CHOSEN

Mage
Born with elemental powers, the Mage is the perfect
all-purpose combatant skilled in base conjurations
.
Assassin
The Assassin is the master of stealth including
hit-and-run tactics, placing traps, and spying
.
Fighter
Armed with the latest in magical research, the Fighter is the master of defense, melee, and runes.
Monk
Religiously spiritual, the Monk no longer considers himself human, but a master of psionics and faith healing.

IV. PLAYING A SUPPORT ROLE

When playing a support role, we recommend first building a character with high Intelligence and Energy. You can easily accomplish this by choosing the "Smart" prefab subclass in the Character Setup (the right-most subclass).

A. General
Defend your Portal at all cost. If it is destroyed, your side loses. As a result the winning team earns XP.
Since the Portal cannot be destroyed the first 3 minutes of the game, use this time wisely to build up defenses.
Stay alert! You will probably be visited by the enemy! Watch for incoming opponents in the upper-left motion/noise detector.

B. Disarming Ion Barriers, Wards, Anti-Matter Nukes, & Angelfires
Androids, Mages, Cyborgs, Fighters, Assassins, and Commandos all have a skill to disarm (destroy) Ion Barriers, Wards, Anti-Matter Nukes, & Angelfires.
Wastelanders & Monks can use the Nuke/Angelfire to destroy anything, including Barriers or Wards. Remember, the Wastelander or Monk are the only class that can make these "super bombs", but they do not have way to disarm them.
Androids or Mages are disarming specialist. They have ability to disarm immediately and at a short distance.
Cyborgs, Fighters, Assassins, and Commandos can disarm by using thier Disarm Minor Skill in touching range. It takes 6.6 - 10 seconds, so make sure you are safe before you attempt to disarm.

C. Android & Mage
As an Android or Mage you have the ability to heal the Portal. Maintain the Portal, keep its health up with Mend or Repair. This also improves your team's respawn time.
Setup Ion Barriers or Wards to keep people away from your Portal and other base structures.
Build Nano Generator or Guardian Spirit. This will increase the Armor Class on all base structures.
If you are attacked while you are defending the base, your best bet is to stay inside a Barrier or Ward since it can shield you from damage. Remember the Barrier or Ward can be temporarily disabled if fired upon by anyone.

D. Cyborg & Fighter
The Fighter and Cyborg's can create "buffs" (Sureshot Implant or Hyper Rune) and leave up to 10 in the base for allies to pick up. A buffed ally has an extreme advantage over other players. Make as many of these as possible so your other base defenders are constantly "buffed".
Creating "buffs" for others are also an excellent way to accumulate PP Points quickly. When possible, create atleast 1 extra "pack" each time you are in your base; you will gain XP and PP whenever it collected by a friend, even if you are on the other side of the map or dead.
Build a Razor Matrix or Death Vortex to slow down advancing opponents.
Setup a Charge Station or Shrine near your Portal. The Station/Shrine has a limited range, but can recharge everyone inside its range. This will provide regeneration of health, armor, and ammo to base defenders including yourself. It will also slowly repair every structure within range. When this is combined with the Generator or Guardian, it makes the Portal very resilient.

E. Commando & Assassin
The Commando and Assassin can create "buffs" (CriticalShot Implant and Invisibility Rune) and leave up to 10 in the base for allies to pick up. A buffed ally has an extreme advantage over other players. Make as many of these as possible so your other base defenders are constantly "buffed".
Creating "buffs" for others are also an excellent way to accumulate PP Points quickly. When possible, create atleast 1 extra "pack" each time you are in your base; you will gain XP and PP whenever it collected by a friend, even if you are on the other side of the map or dead.
Build a UA-12 Tactical Drone or Spirit Kami to defend your base.
Build a Radar or Oracle to reveal all incoming opponents. This gives the defending team a huge advantage.

F. Wastelander & Monk
Wastelanders and Monks can create Health and Ammo Packs for themselves and other players. They can create up to 10 of these (mix and match). You can create many packs in advance to help your teammates. Packs heal and re-supply players very quickly and can give you XP just a quick.
Creating "packs" for others are also an excellent way to accumulate PP quickly. When possible, create atleast 1 extra "pack" each time you are in your base; you will gain XP and PP whenever it collected by a friend, even if you are on the other side of the map or dead.
The most powerful weapons in the game are the final skill of the Wastelander and Monk. This "super bomb" is a timed explosive with an enormous explosion radius causing massive amounts of damage. It is known as the Anti-Matter Nuke (Wastelander) and Angelfire (Monk). If you plant this bomb in the enemy base, it could possibly kill every opponent and all base structures in one blast. Be careful, because you can nuke yourself and friends, if Friendly Fire is on. Also, watch out for all other class who can disarm your bomb.

V. PLAYING A COMBAT ROLE

When playing combat role, strategy and communication is important. If you run off by yourself, and try to take out an enemy base, you will most likely perish. To teamchat (opponents will not hear you) the default key is back-slash '\'. It is recommended that you have a Wastelander or Monk with you (depending on your alignment) so that you can be healed or re-supplied. You can also stand near a Station/Shrine to slowly heal or re-supply. Strategy is up to you, and your team, if possible, having a combination of most (or all preferably) classes in a team makes it an easy task to accomplish e.g. a Mage or Android could build you a Barrier or Ward, so you have a portable base.
If you have the Piety Points, remember to pray at the Altar of your team's Deity before heading out to fight.

Your main goal when playing offensive is to destroy the enemies' Portal. (The Portal cannot be destroyed the 3 minutes of the game.) The secondary goal is keep enemies away from thier Altar. Once you have destroyed the enemy portal, your team wins. Everyone in your team will earn XP.

New players to Purge Jihad will be most comfortable playing a combat role.

VI. RPG OR FPS MODE

Before joining game, you will given an option whether to play in RPG or FPS mode.

In RPG Mode, you start every class at level 1 with 0 XP. Your XP and PP will save on the server. They are saved when the map switches, when you quit the game, and (in case you connection is interrupted) at intervals every few minutes.

It is highly recommended that new or casual players chose FPS Mode; RPG Mode is only for veteran Purge Jihad players willing to put in the time to earn levels for all their classes. In FPS Mode, you will automatically start at level 11 with 512000 Experience Points (XP) in every class. However, you will not able to save your XP or Piety Points (PP) after each map. Each time the map switches or you rejoin a game, you will be level 11 again with 0 PP. Level 11 is fairly powerful and have good odds even against players higher leveled than you. Also, since every class is level 11, you have a chance to assess every class and customize them to your play style.

Note:
There is no penalty for switching from FPS to RPG or vice versa each time you play. E.g. you may choose to build up only your Mage in RPG Mode to level 15, decide to switch to FPS to try out a level 11 Wastelander, and switch back to RPG Mode next time -- retaining your level 15 Mage.
Unlike other RPGs, there is no penalty for "rerolling" (changing your characters attributes). Avoid cheats, this must be done offline before joining the server, however you will always keep your XP and PP in RPG Mode. You are allowed to keep tweaking your characters to your liking.
In "Tournament Games", used mostly for clan matches, RPG and FPS Mode have no effect. This is because the server sets and overrides the levels for all players.

 
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