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I.
CONSTRUCTIONS OVERVIEW
This is a list of buildable
constructions in Purge with brief descriptions.
They here for quick reference. For verbose
details on each construction, please read
the skills
page.
II.
CONSTRUCTIONS OF THE ORDER
| Order
Constructions |
Ion
Barrier
Buildable energy wall.
Used for choke points and protection.
Damaging temporily disables it.
Can only fully destroyed by the
Mend/Break, Angelfire, or Disarm
skill. |
Hit
Points
250 - 1250
Armor Class
10 |
 |
Razor
Matrix
Barricade that damages
and slows down opponents. Its
low profile allows shots to pass
over it. |
Hit
Points
500 - 1500
Armor Class
10 |
 |
UA-12
Tactical Drone
Flying automated defense
sentry. |
Hit
Points*
100
Armor Class**
20 (200 AP) |
 |
Nano
Generator
Upgrades Armor Class
(AC) of all friendly constructions
in range. |
Hit
Points
1000
Armor Class
10 |
 |
Charge
Station
Slowly heals and resupplies
the ammo of all allies in range.
Also slowly repairs all friendly
constructions in range. |
Hit
Points
1000
Armor Class
10 |
 |
Radar
Gives "wallhack"
to all friendly players in range. |
Hit
Points
1000
Armor Class
10 |
 |
Anti-Matter
Nuclear Bomb
Creates huge explosion
after 12.5 second timer expires.
Can only be disarmed by Mend/Break
or Disarm skill. |
Hit
Points
1
Armor Class
0 |
 |
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III.
CONSTRUCTIONS OF THE CHOSEN
| Chosen
Constructions |
Ward
Buildable energy wall.
Used for choke points and protection.
Damaging temporily disables for
15 seconds. Can only fully destroyed
by the Repair/Demolish, Angelfire,
or Disarm skill. |
Hit
Points
250 - 1250
Armor Class
10 |
 |
Death
Vortex
Barricade that damages
and slows down opponents. Its
low profile allows shots to pass
over it. |
Hit
Points
500 - 1500
Armor Class
10 |
 |
Spirit
Kami
Flying automated defense
sentry. |
Hit
Points*
100
Armor Class**
20 (200 AP) |
 |
Guardian
Spirit
Upgrades Armor Class
(AC) of all friendly constructions
in range. |
Hit
Points
1000
Armor Class
10 |
 |
Shrine
Slowly heals and resupplies
the ammo of all allies in range.
Also slowly repairs all friendly
constructions in range. |
Hit
Points
1000
Armor Class
10 |
 |
Oracle
Gives "wallhack"
to all friendly players in range. |
Hit
Points
1000
Armor Class
10 |
 |
Angelfire
Creates huge explosion
after 12.5 second timer expires.
Can only be disarmed by Repair/Demolish
or Disarm skill. |
Hit
Points
1
Armor Class
0 |
 |
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* Explosives do Critical
Damage (200% damage) on all constructions
except the Drone and Kami.
** The Drone and Kami are the only constructions
that have rated Armor Points. Like a player,
once its armor is fully damaged and Armor
Points reach 0, its armor will be useless.
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