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I.
DIVINE INTERVENTIONS & BLESSES OVERVIEW
Players
can go to your team Deity's Altar and pray
for Divine Interventions and Blesses.
Each Intervention and Bless costs a certain
amount of Piety Points (PP) and have a minimum
level requirement. Requesting divine help
requires you to know the proper prayer phrase.
If you know the right phrase, open a menu
with possible Blesses or Interventions to
choose from. There are a total 4 Interventions
and 20 Blesses. The 4 Interventions and
12 Blesses are listed on this page. The
rest remain hidden for you to discover.
Note:
The word "Inferior" is Order's
derogatory term for non-Order people. The
word "Non-Believers" is Chosen's
derogatory term for non-Chosen people.
I.
DIVINE INTERVENTIONS
Prayer
Phrase: Order
(Any. All general prayers that do not invoke
another menu, defaults to this.)
Prayer
Phrase: Chosen
(Any.
All general prayers that do not invoke another
menu, defaults to this.)
Divine Intervention is somewhat similar
to having useable items. These are special
divine favors which you ask Mabus or Evod
for in advance and use later. (Which you
get at the Altar.)
Later,
you can pray for Mabus or Evod to intervene
your behalf. The default keys are 5, 6,
7, and 8 but can be rebinded in the Options
menu. It is actually a prayer, you will
lower your weapon and your hands enter a
folded animation. You can have one of each
Intervention. The Interventions which you
have are visible on the right hand side
of your screen. If you die, you will lose
all Interventions.
Decoy
Hologram/Illusion. This creates a fake
version of your third skill. It lasts
you change classes or the round ends except
for the Nuke/Angelfire which has the same
12.5 second fuse as a real bomb. You can
only create one at a time. It is cheap
because it fairly easy to detect. Players
and attacks pass right through the Decoy.
When the Decoy is damaged, it will fade
out and fade back in.
Energize
Refills the Energy Bar. This is the
same Mass Energize, except it is personal.
Great for placing multiple Nuke or building
quickly.
Invulnerability
Gives the same Invulnerability as
when you spawned with the same action
and distance limitations. It is used to
sneak past defenses without drawing attention
(the way the a nice explosion does). By
turning invulernable, you can pass through
Barriers/Wards, Barricades/Vortexes, and
everything else. Drones/Kamies will also
not detect invulnerable players and enemies
cannot lock on. As with respawn Invulnerability,
using a weapon or skill will greatly shorten
your Invulnerability time.
Deliverer
The Deliverer launches a pulsating "artifact"
that emits up to large amounts damage
radially. As it moves outwards slowly.
It is an explosive, so player can make
saving throws against it and it does double
damage on constructions. As an Divine
Intervention it is single use only.
It
is particularly good against enemy base
defenses, especially, particularly Barriers/Wards,
but it works on anything, including a
corridor full of annoying Drones/Kamis.
It can be used two different ways.
1.
Send it directly to any construction.
Most everything will die. If a construction
has enough protection from a Guardian/Generator
it might survive. The Deliverer "dies"
when it impacts, so you don't want be
kissing a construction when you use
it. You want to be some distance away
so the "pulsation" has a chance
to soften up the construction and maybe
hurt everything else around it.
2.
Shoot a Barrier/Ward until it is disabled.
Then use the Deliverer, aiming above
the Barrier/Ward emitter. The pulsation
has the ability to destroy the Barrier/Ward's
emitter, it will continue forward until
it impacts or runs of distance. You
can effectively take out multiple defenses,
but it takes much more planning and
timing.
II.
MASS BLESS
Prayer
Phrase: Order
1. Divine master, I beseech you...
1. endow me with your infinite power...
1. for I humble myself before you.
Prayer
Phrase: Chosen
1.
Divine master, I beseech you...
1. endow me with your infinite power...
1. for I humble myself before you.
Mass Bless will bless all
player characters on your team regardless
of their location in the game. No XP is
earned from Mass Blesses. This requires
awesome teamwork to use efficiently.
Mass Heal
Heals the HP and AP. Good for assaults,
one player can pray at the Altar while
other players use their radio/telepathy
to ask for healing when they take damage.
Since it is fairly cheap, it can be done
multiple times and help your team gain
ground.
Mass Energize
Restores the Energy Bar to 100%. Makes
building structures at your base fast.
A pair of attacking Monk/Wastelanders
can planting Angelfire/Nukes -- then immediately
ask for Mass Energize. A player at the
Altar, can pray for Mass Energize. Then...
everything goes BOOM!
Mass Ammo
Resupplies all ammo. If your team lacks
a character making ammo, then the cost
of this isn't so bad. Equally good for
camping or rushing teams.
Mass Repair
Fully repairs ALL aligned constructions
except for the Portal. It can only repair
the Portal to 8000 HP. This is one of
the big reasons you must keep the enemies
away from their Atlar. If an enemy team
just rushes into your base and ignores
your Altar, as they wittle down your Portal,
you can pray for this. Suddenly you 2
HP Portal has 8000 HP again and your Barrier
reactive. Fortunally it is expensive enough
to be discouraging to use except as a
last resort. (Or first resort, that's
a strategy too.)
III.
ARMOR BLESS
Prayer
Phrase: Order
3. The Inferiors soil your good name...
2. as your loyal servant, assist me...
4. because this armor makes me itch.
Prayer
Phrase: Chosen
3.
The Non-believers soil your good name...
2. as your loyal servant, assist me...
4. because this armor makes me itch.
Bless Armor and Bless Weapons
are the two sets of Personal Blesses. These
are blesses for your character personally.
With Bless Armor, the Deity imbues the character's
armor with a bless. Players can choose all
4 and make their armor very powerful. The
bless lasts until the character dies or
until the rounds ends, which ever comes
first.
Protection
Increases Armor Class +10. Remember this
is AC not AP. Check the Armor
Class/Penetration rules in the manual
if you're unclear on this.
Cyra's Bless
Allows Armor Points to regenerate
on a curve. The lower AP you have, the
more it regenerates. As your AP gets closer
to 100%, the rate of regeneration slows
down. This is named after the character
in G-Sector.
Enhancer
Regardless of the creator's skill
level, all Implants and Runes will give
90 seconds of duration (+50% beyond the
normal maximum duration of 60 seconds).
The full 90 seconds given with simply
1 Rune or Implant, and will reduce the
"rebuffing" frequency and save
Energy. This Armor Bless is especially
useful for characters with low Intelligence,
who cannot make Implant/Runes with long
durations, and players who are "buff
addicts". The Enhancer has one more
special trait. If you collect an Implant/Rune
created by a friend, they will earn bonus
XP calculated for 90 seconds of time (instead
of basing it his normal skill rating).
Resilence
+15 Tenacity. This lasts the entire life
of the character or until the round ends.
With the Tenacity
rules of damage recovery, Resilence
essentially also gives you some HP regeneration,
especially if you had high Tenacity to
begin with.
IV.
WEAPON BLESS
Prayer
Phrase: Order
2. Oh Lord Evod...
3. make me stronger than the Inferiors...
3. and I will crush all the Inferiors.
Prayer
Phrase: Chosen
2.
Oh Lord Mabus...
3. make me stronger than the Non-Believers...
3. and I will crush all the Non-Believers.
Like Bless Armor, it lasts
until the player dies or until the round
ends. With Bless Weapon, the Deity imbues
your weapons with a divine power. You can
only have 1 at a time.
Enlighten
+30% base XP for combat. This includes
destroying opposing constructions and
purging enemy players. You don't earn
a bonus for support or Team XP (unless
you are the one that destroyed the construction).
As "base XP" this calculated
before the "cumulative kill"
XP bonus. Enlighten greatly rewards aggressive
play and staying alive.)
Yakuso's Bless
Yakuso's Bless regenerates ammo equal
to 10% of your Strength every 15 seconds.
This automatically reloads clips too.
Penetration
+10 Penetration. This has the nice effect
of working on every weapon and skill.
It is much easier to kill constructions
and players. (Constructions have atleast
10 AC.) Note: this does affect attacking
skills such as the Nuke.
Detect Evil
Radar/Oracle effect, constantly. Ever
wish you could pick a Commando's RADAR
or Assassin's Oracle and take it with
you? Now you can... sort of. Your weapons
can perfectly sense the evil around you.
Evil is subjective in this case, but since
it is a bless granted by Evod or Mabus,
they consider the opposition as evil.
You get that see-enemies-effect for your
entire life or until the round ends.
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