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FvF - the prequel to Purge

CUSTOM SERVER
Be a GM with your own server.
 
BATTLE TYPE (ADVANCED SERVER SETTINGS)

I. STANDARD BATTLE TYPES

Grand Battle

Grand Battle has most options enabled and set to maximum. It is the default Battle Type. With large number of reinforcemnts to respawn and a healthy starting Portal, it is the perfect blend of intense fragging and tactics.


Holy War

Holy War is most recommended mode from a tactical combat with respawns. The number of reinforcement allowed are small, requiring players to be careful with their lives. Unlike Grand Battle, with its ample respawns, it is quite possible in Holy War to a team to win simply by eliminating all the enemies reinforcements. Since the Portal starts with the full 9999 HP, it is about equally as difficult to win by purging all enemies as it to destroy the Portal. Thus the Holy War Battle Type highly encourages to prayer the Altar, especially using Mass Blesses, to keep you and your team the advantage in combat, keeping your team's reinforcements higher than the enemies'.


Classic Battle

Classic Battle is a Battle Type without Altars. This becomes a "defend the Portal / attack the enemy Portal" game. The Portal is still a Super Portal (invulnerable) for the first 3 minutes. It is imparative that players use this time to build base defenses, since there will be no Deity to save you later in the game.


Skirimish

Similar to Holy Battle but with the lowest settings for almost everything. The Portal will start at its weakest state. This Battle Type is hardcore teamwork with respawns game where matches can end quickly.


Super-TDM

Using a perminant Super Portal (invulnerable Portal) and maximum respawns, Super-TDM is short for "Super-Team Deathmatch". This is the closest to a typical deathmatch game availible in Purge Jihad. Portal cannot be hurt -- ever -- and thus is virtually out of the picture. There are also no Altars. It is largely a non-tactical, frag-fest. As with a normal DM game, the game ends when the time expires (common). There is one unique feature of Super-TDM that makes it different than DM in other games. Although large, there is still a limit to the number of respawns. Therefore if one team is better at "fragging", the match one side runs out of reinforcements.

This is a "Tournament" Game, thus XP and PP are not saved, even in RPG Mode. All players stay at level 11 regardless of XP earned.


Elimination-1

Elimination games have no respawns. Once you are killed, you must wait for the match to end. The Portal starts fully repairs and the Altar is also allowed. This mode encourages tactics and teamwork. Since there are no respawns, effective use of skills and prayers gives veteran players have huge advantage over new players.

This is a "Tournament" Game, thus XP and PP are not saved, even in RPG Mode. All players stay at level 1 regardless of XP earned.


Elimination-11

Same as Elimination-1 (above) but you start at level 11 instead of level 1.

This is a "Tournament" Game, thus XP and PP are not saved, even in RPG Mode. All players stay at level 11 regardless of XP earned.


Clan Match

This meant for Clan matches. Similar to Skirmish, except all players play at level 11 for fairness.

This is a "Tournament" Game, thus XP and PP are not saved, even in RPG Mode. All players stay at level 11 regardless of XP earned.

II. CUSTOM BATTLE MODE OPTIONS

Custom Battle Mode means that the server admin can combine any of the options to customize gameplay to the liking of the servers players (or of the server admin).

DEPLOYMENT OPTIONS
Deployment is a server option which sets the number of spawns per portal, per round. For all deployment settings with the exclusion of Elimination, the total number of spawns per team is multiplied against the max players per team (max players / 2)

Deployment Spawns
Elimination 1 (no re-spawns / last man standing)
Platoon x 10
Company x 20
Battalion x 30

PORTAL TYPE
The portal type affects the starting health of the portal and thus the spawn time. Portal health is always maxed out a 9999HP, thus a 3333HP type portal can be healed and made into a 9999HP portal, this only affects the portal health at the beginning of a round.

Portal Health Spawn Time
3333HP 20 seconds
5000HP 15 seconds
9999HP 1 seconds
9999HP (SP*) 1 seconds
(SP* indicates super portal, for an explanation of Super Portal see the portal page)

ALTAR
Whether or not the Altar is allowed. If this set to off, players will not earn PP. However, the divinly protected Super Portal will be in effect for the first 3 minutes.

TOURNAMENT
Enabling a Tournament Game will override the player's ability to choose FPS or RPG Mode. The server will set the starting level instead. This mode is not recommend except for specific types of games.

MINIMUM LEVEL (only in effect in "Tournament" Games)
Minimum Level is the level at which all players will start at. When the map changes, players are reset back to this level and XP. PP is reset to zero.

MAXIMUM LEVEL (only in effect in "Tournament" Games)
Normally this is set the same as Minimum Level. If you wish to do so, you can set this higher than Minimum Level. Players in Tournament Games earn XP as they do normally. While isn't saved after the map changes, players could possibly gain levels, especially if the Minimum Level option set very low. Setting this option will keep players from gaining levels above this regardless of XP.

 
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